8 Sections
8 Lessons
4 Weeks
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Introduction to Game AI
1
1.1
What game AI is, types of AI in games, and gameplay vs realism.
Decision-Making Systems
1
2.1
Finite state machines, rule-based systems, and decision logic.
Behavior Trees & Utility AI
1
3.1
Hierarchical behavior control, utility scoring, and behavior prioritization.
Movement & Pathfinding
1
4.1
Navigation meshes, A* algorithm, steering behaviors, and obstacle avoidance.
Perception & Awareness Systems
1
5.1
Vision cones, hearing systems, threat detection, and line-of-sight checks.
Combat & Interaction AI
1
6.1
Enemy combat behaviors, tactics, reactions, and player interaction.
AI Optimization & Debugging
1
7.1
Performance tuning, AI debugging tools, and scalability strategies.
Game AI Design Project
1
8.1
Designing and implementing intelligent NPCs in a playable game scenario.
AI for Games – Creating Intelligent & Engaging Game Characters
Curriculum
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