AR/VR DEVELOPMENT
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This AR/VR Development course gives learners a complete foundation in building immersive augmented and virtual experiences.
You will start with 3D basics, Unity engine workflows, and VR/AR fundamentals. Then progress into interaction design, physics, animation, environment creation, and real-world XR application development.
You will also learn to deploy AR apps on mobile devices using ARCore/ARKit and build VR apps for headsets like Meta Quest.
By the end of the course, learners will be able to design, develop, and deploy interactive AR/VR applications confidently.
Learning Outcomes
AR/VR Fundamentals
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What is AR?
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What is VR?
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Difference between XR, MR, AR, VR
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Understanding tracking, mapping & spatial awareness
Unity for AR/VR
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Unity interface & scene management
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Prefabs, assets & environment setup
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Lighting, shadows & rendering
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Camera & input system
3D Development Foundations
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3D models, meshes & materials
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Texturing, shaders & lighting
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Physics, rigid bodies, colliders
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Animation basics
Augmented Reality (AR) Development
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Using AR Foundation
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ARCore basics (Android)
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ARKit basics (iOS)
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Surface detection & plane tracking
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Image tracking & object placement
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Interaction systems for AR
Virtual Reality (VR) Development
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VR headset setup (Meta Quest/HTC Vive)
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Room-scale & controller tracking
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Teleportation & locomotion
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Hand interaction systems
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VR UI & world-space interfaces
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VR optimization best practices
Interaction Design
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Physics-based interactions
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Raycasting & grabbing objects
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Gesture interactions
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Haptic feedback
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XR design principles
Advanced Topics
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Mixed Reality workflows
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Using Unreal Engine for XR
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Shader Graph for visual effects
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Spatial audio design
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Introduction to multiplayer VR
Deployment Skills
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Deploying AR apps (Android & iOS)
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Building VR apps for Meta Quest
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Optimization & performance tuning
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Packaging & publishing XR apps
Project Work
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AR Object Placement App
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VR Interaction Experience
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AR Image Tracking Project
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VR Mini-Game
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Final XR Capstone Project (AR or VR)
- Beginner-friendly & hands-on
- Covers Unity, ARCore, ARKit, and VR SDKs
- Real AR & VR app building
- Project-based learning
- Industry-relevant XR skills
- Suitable for portfolio and job applications
- Students interested in AR/VR/XR
- Beginners entering immersive tech
- Game development enthusiasts
- Freshers preparing for XR-related roles
- Anyone curious about 3D & interactive worlds
- Basic computer knowledge
- Laptop with good GPU recommended
- No prior coding or 3D knowledge required
- Curiosity for immersive technologies
- 9 Sections
- 0 Lessons
- 12 Weeks
- Introduction to AR/VR & XR0
- Unity Engine Essentials0
- 3D Development Basics0
- AR Development with AR Foundation0
- VR Development Fundamentals0
- Interaction Design for XR0
- Advanced XR Features0
- Optimization & Deployment0
- Final Capstone Project0

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