Game Physics – Simulating Realistic Motion & Interaction in Games
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Game Physics explores the mathematical and computational principles behind realistic movement and interaction in games. The course covers kinematics, dynamics, collision detection, rigid body physics, and basic physics optimization techniques used in modern game engines.
Learners will apply physics concepts directly to gameplay scenarios, building physics-driven mechanics such as character movement, projectile motion, collisions, and simple simulations. By the end of the course, participants will understand how physics engines work and how to customize physics behavior for games.
Learning Outcomes:
✔ Understand core physics principles used in games
✔ Implement motion, velocity, and acceleration
✔ Apply forces, gravity, and friction
✔ Detect and resolve collisions accurately
✔ Work with rigid bodies and constraints
✔ Simulate realistic and arcade-style physics
✔ Optimize physics calculations for performance
✔ Build physics-based gameplay mechanics
- Hands-on physics simulations
- Game-oriented physics examples
- Engine-agnostic physics concepts
- Practical gameplay scenarios
- Mini physics projects
- Completion certificate
- Game programmers
- Game designers with technical interest
- Physics enthusiasts in game development
- Intermediate-level developers
- Students pursuing game development careers
- Laptop or desktop computer
- Basic programming knowledge
- Basic mathematics and physics understanding
- Interest in game mechanics and simulations
- 8 Sections
- 8 Lessons
- 4 Weeks
- Introduction to Game Physics1
- Mathematics for Game Physics1
- Motion, Velocity & Acceleration1
- Forces & Dynamics1
- Collision Detection Techniques1
- Collision Response & Constraints1
- Rigid Body Physics & Optimization1
- Physics-Based Gameplay Project1

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