8 Sections
8 Lessons
4 Weeks
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Introduction to Game Physics
1
1.1
Role of physics in games, realism vs gameplay, overview of physics engines.
Mathematics for Game Physics
1
2.1
Vectors, scalars, matrices, coordinate systems, and transformations.
Motion, Velocity & Acceleration
1
3.1
Kinematics, time-based movement, and numerical integration.
Forces & Dynamics
1
4.1
Forces, gravity, friction, mass, impulses, and Newtonian dynamics.
Collision Detection Techniques
1
5.1
Bounding volumes, collision tests, spatial partitioning.
Collision Response & Constraints
1
6.1
Impulse resolution, restitution, constraints, joints, and stability.
Rigid Body Physics & Optimization
1
7.1
Rigid bodies, sleep states, performance tuning, and engine integration.
Physics-Based Gameplay Project
1
8.1
Designing and implementing a physics-driven game mechanic or mini game.
Game Physics – Simulating Realistic Motion & Interaction in Games
Curriculum
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