Game Programming Fundamentals
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Game Programming Fundamentals introduces learners to the essential programming concepts used in game development across platforms. The course focuses on how games work internally—covering logic, structure, timing, and interaction—rather than relying solely on game engines.

Participants will learn to create 2D games by implementing game loops, managing game states, handling player input, detecting collisions, and applying simple physics. By the end of the course, learners will have built a complete mini game and gained a solid foundation for advanced game development using popular engines like Unity, Unreal, or Godot.
Learning Outcomes:
✔ Understand the architecture of modern games
✔ Implement efficient game loops and timing systems
✔ Handle keyboard, mouse, and basic controller input
✔ Create and manage game objects and game states
✔ Apply collision detection and basic physics concepts
✔ Implement animations, scoring, and audio logic
✔ Debug and optimize simple game applications
✔ Build a fully playable 2D game project
- Hands-on programming exercises
- Step-by-step game building approach
- Mini projects in each module
- Final playable game project
- Beginner-friendly explanations with practical focus
- Completion certificate
- Aspiring game developers
- Programming students and hobbyists
- Computer science students
- Game enthusiasts
- Developers transitioning into game development
- Laptop or desktop computer
- Basic programming knowledge (C / C++ / Python / Java preferred)
- Logical thinking and interest in game development
- No prior game engine experience required
- 8 Sections
- 8 Lessons
- 4 Weeks
- Introduction to Game Programming1
- Game Loop & Timing Control1
- Input Handling & Player Movement1
- Game Objects & State Management1
- Collision Detection & Physics Basics1
- Rendering, Sprites & Animation2
- Audio, Scoring & Game Logic1
- Debugging, Optimization & Mini Project1

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