8 Sections
8 Lessons
4 Weeks
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Introduction to Game Programming
1
1.1
Overview of game development, game genres, real-time systems, and core programming concepts used in games.
Game Loop & Timing Control
1
2.1
Understanding the game loop, frame updates, delta time, fixed vs variable time steps, and smooth gameplay logic.
Input Handling & Player Movement
1
3.1
Keyboard and mouse input processing, player controls, movement mechanics, and responsiveness.
Game Objects & State Management
1
4.1
Game entities, object lifecycle, game states (menu, play, pause, game over), and state transitions.
Collision Detection & Physics Basics
1
5.1
Bounding boxes, collision detection methods, collision response, gravity, velocity, and acceleration.
Rendering, Sprites & Animation
2
6.1
2D rendering concepts, sprite handling, animation frames, layering, and camera basics.
15 Minutes
6.2
Game programing fundamentals quiz
10 Minutes
5 Questions
Audio, Scoring & Game Logic
1
7.1
Sound effects, background music, scoring systems, game rules, and gameplay progression.
Debugging, Optimization & Mini Project
1
8.1
Debugging techniques, performance basics, bug fixing, polishing gameplay, and building a complete mini game.
Game Programming Fundamentals
Curriculum
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