Multiplayer Game Systems – Designing Online & Networked Games
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This course introduces the fundamental systems used in multiplayer game development. It covers networking models, client-server architecture, data synchronization, latency handling, matchmaking concepts, and security basics.
Learners will design and simulate multiplayer systems used in real-world games, focusing on scalability, performance, and player experience. By the end of the course, participants will understand how modern online games operate under real network conditions.
Learning Outcomes:
✔ Understand multiplayer game architectures
✔ Implement client-server and peer-to-peer models
✔ Synchronize game state across multiple players
✔ Handle latency, lag, and packet loss
✔ Implement basic matchmaking and lobby systems
✔ Ensure fairness and prevent common cheats
✔ Optimize network performance
✔ Design scalable multiplayer game systems

- Hands-on multiplayer simulations
- Real-world networking scenarios
- Engine-agnostic system design
- Latency and synchronization labs
- Mini multiplayer project
- Completion certificate
- Game programmers
- Multiplayer system designers
- Intermediate game developers
- Students pursuing online game development
- Developers transitioning to multiplayer games
- Laptop or desktop computer
- Basic programming knowledge
- Understanding of game loops and game logic
- Basic networking concepts (helpful but not mandatory)
- 8 Sections
- 8 Lessons
- 4 Weeks
- Introduction to Multiplayer Games1
- Networking Models & Architectures1
- Game State Synchronization1
- Latency, Lag & Prediction Techniques1
- Multiplayer Game Logic & Authority1
- Matchmaking, Lobbies & Sessions1
- Performance, Scalability & Security1
- Multiplayer System Design Project1

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