8 Sections
8 Lessons
4 Weeks
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Introduction to Multiplayer Games
1
1.1
Types of multiplayer games, online vs local multiplayer, and system challenges.
Networking Models & Architectures
1
2.1
Client-server, peer-to-peer, authoritative servers, and hybrid models.
Game State Synchronization
1
3.1
State replication, snapshots, interpolation, and extrapolation.
Latency, Lag & Prediction Techniques
1
4.1
Network latency, lag compensation, client-side prediction, rollback basics.
Multiplayer Game Logic & Authority
1
5.1
Server authority, validation, cheating prevention, and fairness.
Matchmaking, Lobbies & Sessions
1
6.1
Player matchmaking concepts, lobby systems, sessions, and reconnections.
Performance, Scalability & Security
1
7.1
Bandwidth optimization, scalability strategies, and security fundamentals.
Multiplayer System Design Project
1
8.1
Designing and simulating a complete multiplayer game system.
Multiplayer Game Systems – Designing Online & Networked Games
Curriculum
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