8 Sections
8 Lessons
3 Weeks
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Introduction to Unity & Game Development
1
1.1
Unity overview, editor interface, project setup, assets, and basic game development concepts.
C# Scripting Fundamentals for Unity
1
2.1
C# basics, MonoBehaviour, scripts, variables, methods, and Unity scripting lifecycle.
Game Objects, Components & Scenes
1
3.1
Working with GameObjects, components, transforms, prefabs, and scene management.
Player Movement, Physics & Collisions
1
4.1
Rigidbodies, colliders, physics materials, player controls, and collision handling.
Animation & Visual Effects
1
5.1
Animator controller, animation states, transitions, particle systems, and visual polish.
UI Systems & Game Menus
1
6.1
Unity UI system, buttons, HUDs, menus, health bars, and score displays.
Audio, Gameplay Logic & Optimization
1
7.1
Sound effects, background music, gameplay mechanics, scripting optimization, and debugging.
Game Build, Deployment & Final Project
1
8.1
Building and exporting games, platform settings, performance tuning, and a complete Unity game project.
Unity Game Development
Curriculum
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